Saturday, May 14

Portal 2 Coop Levels

"mp_coop_start" (First map of chapter 1)

"mp_coop_lobby_2"

"mp_coop_doors"

"mp_coop_race_2"

"mp_coop_laser_2"

"mp_coop_rat_maze"

"mp_coop_laser_crusher"

"mp_coop_teambts"


"mp_coop_fling_3" (First map of chapter 2, have to load this map after completing coop_teambts or else it will just restart coop_start)

"mp_coop_infinifling_train"

"mp_coop_come_along"

"mp_coop_fling_1"

"mp_coop_catapult_1"

"mp_coop_multifling_1"

"mp_coop_fling_crushers"

"mp_coop_fan"


"mp_coop_wall_intro" (First map of chapter 3)

"mp_coop_wall_2"

"mp_coop_catapult_wall_intro"

"mp_coop_wall_block"

"mp_coop_catapult_2"

"mp_coop_turret_walls"

"mp_coop_turret_ball"

"mp_coop_wall_5"


"mp_coop_tbeam_redirect" (First map of chapter 4)

"mp_coop_tbeam_drill"

"mp_coop_tbeam_catch_grind_1"

"mp_coop_tbeam_laser_1"

"mp_coop_tbeam_polarity"

"mp_coop_tbeam_polarity2"

"mp_coop_tbeam_polarity3"

"mp_coop_tbeam_maze"

"mp_coop_tbeam_end"


"mp_coop_paint_come_along" (First map of chapter 5)

"mp_coop_paint_redirect"

"mp_coop_paint_bridge"

"mp_coop_paint_walljumps"

"mp_coop_paint_speed_fling"

"mp_coop_paint_red_racer"

"mp_coop_paint_speed_catch"

"mp_coop_paint_longjump_intro"

"mp_coop_credits"


Ignore this too.
For my own reference only.

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